local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133104166
L1_1 = {}
L2_1 = {}
L2_1.config_id = 166001
L2_1.monster_id = 21010101
L3_1 = {}
L3_1.x = 934.595
L3_1.y = 238.625
L3_1.z = 735.945
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1 = {}
L4_1 = 4114
L3_1[1] = L4_1
L2_1.affix = L3_1
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 166002
L3_1.monster_id = 21010101
L4_1 = {}
L4_1.x = 892.275
L4_1.y = 238.839
L4_1.z = 709.596
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 187.293
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L4_1 = {}
L5_1 = 4114
L4_1[1] = L5_1
L3_1.affix = L4_1
L3_1.pose_id = 9003
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 166003
L4_1.monster_id = 21010101
L5_1 = {}
L5_1.x = 895.513
L5_1.y = 240.501
L5_1.z = 743.61
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 187.293
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L5_1 = {}
L6_1 = 4114
L5_1[1] = L6_1
L4_1.affix = L5_1
L4_1.pose_id = 9016
L4_1.area_id = 6
L5_1 = {}
L5_1.config_id = 166004
L5_1.monster_id = 21010101
L6_1 = {}
L6_1.x = 924.927
L6_1.y = 228.796
L6_1.z = 682.097
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 334.32
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L6_1 = {}
L7_1 = 4114
L6_1[1] = L7_1
L5_1.affix = L6_1
L5_1.pose_id = 9003
L5_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 166001
L5_1 = 166002
L6_1 = 166003
L7_1 = 166004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
